I'm specialized as Unity game engine developer, but also enjoy tackling other programming problems and creating cool visual effects.
My game development journey started in 2013 at Mad Head Games where I worked on some of their best HOPA games like Rite of Passage: Hide and Seek and Cadenza: Music, Betrayal and Death. Later on I joined the BraveGiant Studio as a CTO of the company, and worked with a huge team of people to develop an awesome hidden object game, Hidden Investigation: Who did it?. Following that, I joined Thorium Studios as lead developer on another Hidden Object game, and founded Ignion Entertainment with two more awesome artists and released Hidden Scrolls.
In 2014, I graduated from the Higher Education Technical School of Professional Studies in Novi Sad, Serbia, with a degree in Information Technology, as a best graduate. And next year finished my specialist studies with a degree in Electronic Banking and Information Technology. I enjoy working on 2D mobile games, am capable of developing a full game development systems in Unity that include editor tools that allow for easy game changes, and with experience in server-side programming and database systems, can deliver complete products for Android, iOS, and Facebook Gameroom platforms.