Filip Vajgand

video game developer


My name is Filip, and right now you're on my portfolio site! Here you can view projects I worked, or am currently working on, my résumé, and get to contact me.

Unity logo

I'm specialized as Unity game engine developer, but also enjoy tackling other programming problems and creating cool visual effects.

Currently, I work at Up and Running Software, and we are collaborating with ObEN on bringing Project PAI to life!

My game development journey started in 2013 at Mad Head Games where I worked on some of their best HOPA games like Rite of Passage: Hide and Seek and Cadenza: Music, Betrayal and Death. Later on I joined the BraveGiant Studio as a CTO of the company, and worked with a huge team of people to develop an awesome hidden object game, Hidden Investigation: Who did it?. Following that, I joined Thorium Studios as lead developer on another Hidden Object game, and founded Ignion Entertainment with two more awesome artists and released Hidden Scrolls.

In 2014, I graduated from the Higher Education Technical School of Professional Studies in Novi Sad, Serbia, with a degree in Information Technology, as a best graduate. And next year finished my specialist studies with a degree in Electronic Banking and Information Technology. I enjoy working on 2D mobile games, am capable of developing a full game development systems in Unity that include editor tools that allow for easy game changes, and with experience in server-side programming and database systems, can deliver complete products for Android, iOS, and Facebook Gameroom platforms.

I'd love to work on beautiful and exciting projects, so if you have a game idea in mind, or need any Unity related help, I'd love to chat about it!