I build creative products end-to-end
From rough ideas and rapid prototypes to reliable, production-ready systems. I've spent most of my career in small, fast-moving startup teams, working on interactive projects like games, AR experiences, experimental applications, and developer tools. I'm most effective when collaborating closely with designers, artists, and founders to shape both what we build and how we build it.
I'm looking for
Remote, early-stage or growth-stage startups building creative, interactive products. I'm drawn to projects involving games, AR, creative tools, or unconventional user experiences, where engineering and creativity intersect and where I can help define both the product direction and the technical foundation.
If you're building something creative, experimental, or a little unconventional — and need someone who can take it from idea to production, we will probably work well together.
Work Experience
Self Employed
May 2023 - Present
Web3 Developer
- Collaborated with Web3 communities to design and build decentralized applications (dApps) on the eUTXO blockchain stack.
- Focused on rapid prototyping, experimentation, and translating community ideas into working products.
Ignion Entertainment
September 2017 - November 2021
Owner (CEO & CTO)
- Co-founded an independent game development studio with two partners.
- Managed both technical direction and overall production of multiple casual and hyper-casual game projects.
- Oversaw project planning, development workflows, and release coordination.
Up and Running Software, Inc.
April 2018 - January 2020
Senior Unity Developer
- Collaborated with ObEN on Project PAI, contributing to blockchain-based virtual avatars.
- Built technical demos presented to investors and showcased at blockchain industry events.
Thorium Studios
September 2017 - August 2018
Lead Unity Developer
- Led development of the HORUS Hidden Object game from initial concept through final release.
- Handled core gameplay systems, architecture decisions, and technical coordination.
BraveGiant Studio
July 2016 - August 2017
CTO
- Served as CTO, responsible for technical direction and development standards.
- Designed and implemented two reusable Unity-based game development systems.
- Trained team members on using internal tools and organized development tasks.
Mad Head Games
October 2015 - June 2016
Video Game Developer
- Worked as a Unity programmer alongside artists on a point-and-click adventure project.
- Contributed to gameplay systems and technical features.
Mad Head Games
August 2013 - June 2014
Junior Programmer
- Created internal tools that improved team workflows and production efficiency.
- Contributed as a gameplay developer on hidden object puzzle adventure games.
Skills & Expertise
Game Development
10+ Years • Unity Specialist
End-to-end development of interactive games from early concept and prototyping through production, launch, and post-release support. Strong focus on gameplay systems, content pipelines, and internal tools that improve iteration speed and production reliability.
Augmented Reality (AR)
Interactive & Spatial Experiences
Designing and building interactive AR experiences with a strong emphasis on real-time performance, usability, and rapid iteration. Experienced in creating reusable AR components, prototyping spatial interactions, and integrating AR features into production-ready applications.
Web Development
Full-Stack • Product-Focused
Building modern, performant web applications with an emphasis on clean architecture, maintainability, and user experience. Comfortable owning the full stack — from backend systems and APIs to polished, responsive user interfaces.
Web3 & Blockchain
eUTXO-Based Systems
Development of decentralized applications and off-chain infrastructure on eUTXO-based blockchains. Experience building smart contracts, automation bots, and integrations that connect blockchain systems with real-world products and services.
DevOps & System Administration
Production Infrastructure
Operating and maintaining production infrastructure for live products, including blockchain nodes, explorers, web services, and background workers. Focused on reliability, automation, and keeping systems running smoothly after launch.
Education
Higher Education Technical School of Professional Studies
2014 - 2015
Master of Science in Electronic Banking and Information Technology
- Thesis: Online multiplatform video game in Unity game engine
Higher Education Technical School of Professional Studies
2011 - 2014
Bachelor of Science in Information Technology
- Thesis: Multiplatform video game in Unity 3D game engine
- Best graduate with average grade of 10.0 / 10.0