I build creative products end-to-end
From rough ideas and rapid prototypes to reliable, production-ready systems, I build interactive products with a strong bias toward execution. Most of my career has been in small, fast-moving startup teams, working across games, AR experiences, full-stack web applications, analytics tooling, and experimental software. I do my best work when collaborating closely with designers, artists, and founders to shape both the product direction and the technical foundation.
I'm looking for
Remote, early-stage or growth-stage startups building creative, interactive, or slightly unconventional products. I'm especially drawn to games, AR, creative tools, and products where engineering, design, and experimentation overlap.
The best fit is a team that wants someone who can help shape the product, build the system, and carry it from prototype to production.
Work Experience
Independent Software Engineer
May 2023 - Present
Full-Stack Product Engineering
- Built and shipped full-stack products across analytics tooling, commerce systems, and blockchain infrastructure, taking work from rough concept to production.
- Owned product architecture and implementation across Next.js and TypeScript frontend work, Appwrite data models and functions, Node serverless APIs, and third-party integrations.
- Built dashboards, diagnostics workflows, privacy and billing flows, and internal tooling where product UX and operational reliability both mattered.
- Owned production infrastructure end-to-end, including deployments, security hardening, monitoring, and long-term operational upkeep.
Ignion Entertainment
September 2017 - November 2021
Co-founder & CTO
- Co-founded an independent studio building games, AR experiences, and experimental interactive products.
- Led technical direction, architecture, production planning, and team workflows across multiple shipped and prototype projects.
- Worked closely with artists, designers, and external partners to turn rough ideas into playable, production-ready experiences.
- Selected work: Arility - Markr - Project PAI
Up and Running Software, Inc.
April 2018 - January 2020
Senior Unity Developer
- Built technical demos and prototype experiences for ObEN's Project PAI.
- Helped turn emerging product ideas into investor-facing and event-facing experiences at the intersection of real-time graphics and blockchain.
Thorium Studios
September 2017 - August 2018
Lead Unity Developer
- Led development of the HORUS Hidden Object game from initial concept through final release.
- Handled core gameplay systems, architecture decisions, and technical coordination.
BraveGiant Studio
July 2016 - August 2017
CTO
- Served as CTO, responsible for technical direction and development standards.
- Designed and implemented two reusable Unity-based game development systems.
- Trained team members on using internal tools and organized development tasks.
Mad Head Games
October 2015 - June 2016
Video Game Developer
- Worked as a Unity programmer alongside artists on a point-and-click adventure project.
- Contributed to gameplay systems and technical features.
Mad Head Games
August 2013 - June 2014
Junior Programmer
- Created internal tools that improved team workflows and production efficiency.
- Contributed as a gameplay developer on hidden object puzzle adventure games.
Project Spotlight
Arility
AR Safety Education • Australia
One of the projects I still feel especially proud of. Arility is an augmented reality learning app designed to help children learn safety through interactive scenarios, curriculum-linked lessons, and teacher reporting. It was built for classrooms and experiential learning environments, using AR to make educational content more engaging, memorable, and measurable.
Selected Independent Work
Retention Analytics Platform
Product Systems • Full Stack
Built a product combining dashboards, diagnostics workflows, privacy requests, billing flows, and workspace tooling for teams operating retention and lifecycle programs.
Blockchain Explorer & Analytics
Data Product • Long-Term Ownership
Built and maintained a production explorer and analytics product with hands-on ownership of feature work, uptime, deployments, and production infrastructure.
dApps & Ecosystem Tooling
eUTXO • Integrations
Built user-facing dApps, off-chain services, and integration tooling for eUTXO-based products, including workflows that bridged blockchain systems with real product use cases.
Interactive Three.js Demos
Real-Time Graphics • Browser Interaction
Built interactive browser demos exploring fluid motion, tactile interaction, and shader-driven visuals through real-time rendering techniques.
Demo links: Water Ripples • Coffee Demo
Skills & Expertise
Game Development
10+ Years • Unity Specialist
End-to-end development of interactive games from early concept and prototyping through production, launch, and post-release support. Strong focus on gameplay systems, content pipelines, and internal tools that improve iteration speed and production reliability.
Augmented Reality (AR)
Interactive & Spatial Experiences
Designing and building interactive AR experiences with a strong emphasis on real-time performance, usability, and rapid iteration. Experienced in creating reusable AR components, prototyping spatial interactions, and integrating AR features into production-ready applications.
Web Development
Full-Stack • Product-Focused
Building modern, performant web applications with an emphasis on clean architecture, maintainability, and user experience. Comfortable owning the full stack, from secure server-side systems and APIs to polished interfaces, interactive Three.js work, and shader-driven visuals.
Web3 & Blockchain
eUTXO-Based Systems
Development of decentralized applications and off-chain infrastructure on eUTXO-based blockchains. Experience building smart contracts, automation bots, and integrations that connect blockchain systems with real-world products and services.
DevOps & System Administration
Production Infrastructure
Operating and maintaining production infrastructure for live products, including web services, analytics tooling, and long-running background workers. Focused on reliability, automation, and keeping systems boring in production after launch.
Education
Higher Education Technical School of Professional Studies
2014 - 2015
Master of Science in Electronic Banking and Information Technology
- Thesis: Online multiplatform video game in Unity game engine
Higher Education Technical School of Professional Studies
2011 - 2014
Bachelor of Science in Information Technology
- Thesis: Multiplatform video game in Unity 3D game engine
- Best graduate with average grade of 10.0 / 10.0