I build creative products end-to-end

From rough ideas and rapid prototypes to reliable, production-ready systems, I build interactive products with a strong bias toward execution. Most of my career has been in small, fast-moving startup teams, working across games, AR experiences, full-stack web applications, analytics tooling, and experimental software. I do my best work when collaborating closely with designers, artists, and founders to shape both the product direction and the technical foundation.

I'm looking for

Remote, early-stage or growth-stage startups building creative, interactive, or slightly unconventional products. I'm especially drawn to games, AR, creative tools, and products where engineering, design, and experimentation overlap.

The best fit is a team that wants someone who can help shape the product, build the system, and carry it from prototype to production.

Work Experience

Independent Software Engineer

May 2023 - Present

Full-Stack Product Engineering

  • Built and shipped full-stack products across analytics tooling, commerce systems, and blockchain infrastructure, taking work from rough concept to production.
  • Owned product architecture and implementation across Next.js and TypeScript frontend work, Appwrite data models and functions, Node serverless APIs, and third-party integrations.
  • Built dashboards, diagnostics workflows, privacy and billing flows, and internal tooling where product UX and operational reliability both mattered.
  • Owned production infrastructure end-to-end, including deployments, security hardening, monitoring, and long-term operational upkeep.

Ignion Entertainment

September 2017 - November 2021

Co-founder & CTO

  • Co-founded an independent studio building games, AR experiences, and experimental interactive products.
  • Led technical direction, architecture, production planning, and team workflows across multiple shipped and prototype projects.
  • Worked closely with artists, designers, and external partners to turn rough ideas into playable, production-ready experiences.
  • Selected work: Arility - Markr - Project PAI

Up and Running Software, Inc.

April 2018 - January 2020

Senior Unity Developer

  • Built technical demos and prototype experiences for ObEN's Project PAI.
  • Helped turn emerging product ideas into investor-facing and event-facing experiences at the intersection of real-time graphics and blockchain.

Thorium Studios

September 2017 - August 2018

Lead Unity Developer

  • Led development of the HORUS Hidden Object game from initial concept through final release.
  • Handled core gameplay systems, architecture decisions, and technical coordination.

BraveGiant Studio

July 2016 - August 2017

CTO

  • Served as CTO, responsible for technical direction and development standards.
  • Designed and implemented two reusable Unity-based game development systems.
  • Trained team members on using internal tools and organized development tasks.

Mad Head Games

October 2015 - June 2016

Video Game Developer

  • Worked as a Unity programmer alongside artists on a point-and-click adventure project.
  • Contributed to gameplay systems and technical features.

Mad Head Games

August 2013 - June 2014

Junior Programmer

  • Created internal tools that improved team workflows and production efficiency.
  • Contributed as a gameplay developer on hidden object puzzle adventure games.

Project Spotlight

Arility

AR Safety Education • Australia

One of the projects I still feel especially proud of. Arility is an augmented reality learning app designed to help children learn safety through interactive scenarios, curriculum-linked lessons, and teacher reporting. It was built for classrooms and experiential learning environments, using AR to make educational content more engaging, memorable, and measurable.

Links: WebsiteVideo

Unity • iPad AR • Interactive Learning

Selected Independent Work

Retention Analytics Platform

Product Systems • Full Stack

Built a product combining dashboards, diagnostics workflows, privacy requests, billing flows, and workspace tooling for teams operating retention and lifecycle programs.

Next.js • Appwrite • Node APIs • Product Architecture

Blockchain Explorer & Analytics

Data Product • Long-Term Ownership

Built and maintained a production explorer and analytics product with hands-on ownership of feature work, uptime, deployments, and production infrastructure.

Full Stack • Analytics • Infrastructure Ownership • Reliability

dApps & Ecosystem Tooling

eUTXO • Integrations

Built user-facing dApps, off-chain services, and integration tooling for eUTXO-based products, including workflows that bridged blockchain systems with real product use cases.

Smart Contracts • dApps • Integrations • Off-Chain Services

Interactive Three.js Demos

Real-Time Graphics • Browser Interaction

Built interactive browser demos exploring fluid motion, tactile interaction, and shader-driven visuals through real-time rendering techniques.

Demo links: Water RipplesCoffee Demo

Three.js • Shader Writing • Real-Time Interaction

Skills & Expertise

Game Development

10+ Years • Unity Specialist

End-to-end development of interactive games from early concept and prototyping through production, launch, and post-release support. Strong focus on gameplay systems, content pipelines, and internal tools that improve iteration speed and production reliability.

Unity • C# • Gameplay Systems • Shader Writing

Augmented Reality (AR)

Interactive & Spatial Experiences

Designing and building interactive AR experiences with a strong emphasis on real-time performance, usability, and rapid iteration. Experienced in creating reusable AR components, prototyping spatial interactions, and integrating AR features into production-ready applications.

Unity • AR • Spatial Interaction

Web Development

Full-Stack • Product-Focused

Building modern, performant web applications with an emphasis on clean architecture, maintainability, and user experience. Comfortable owning the full stack, from secure server-side systems and APIs to polished interfaces, interactive Three.js work, and shader-driven visuals.

Next.js • TypeScript • Appwrite • Three.js

Web3 & Blockchain

eUTXO-Based Systems

Development of decentralized applications and off-chain infrastructure on eUTXO-based blockchains. Experience building smart contracts, automation bots, and integrations that connect blockchain systems with real-world products and services.

eUTXO • Smart Contracts • dApps • Off-Chain Services

DevOps & System Administration

Production Infrastructure

Operating and maintaining production infrastructure for live products, including web services, analytics tooling, and long-running background workers. Focused on reliability, automation, and keeping systems boring in production after launch.

Linux • Docker • Ansible • Production Infrastructure

Education

Higher Education Technical School of Professional Studies

2014 - 2015

Master of Science in Electronic Banking and Information Technology

  • Thesis: Online multiplatform video game in Unity game engine

Higher Education Technical School of Professional Studies

2011 - 2014

Bachelor of Science in Information Technology

  • Thesis: Multiplatform video game in Unity 3D game engine
  • Best graduate with average grade of 10.0 / 10.0

Contact

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Location Remote • CET to GMT+8 overlap